Pc dating games for girls
The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC.
Since then there have been a small handful of releases increasing each year, including Hakuoki: Demon of the Fleeting Blossom for the PSP and 3DS.
Other common elements in otome games are the importance of voice acting, CG stills, and a small epilogue or set scene at the end of the game when a character is successfully finished.
Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game.
The main character often has several parameters, such as looks, style, intelligence, talent, etc., that can be raised through various activities in normal gameplay.
The potential partners usually require a certain parameter or parameters to be at a certain level for them to fall in love with you.
This CG is a set picture featuring the love interest and sometimes the main character in a pose, and some dialogue.
In 2006, Famitsu's listings for the Top 20 selling love games included seven otome games.
Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which "the heroine can ‘save the world’ and ‘get the guy’ at the same time".
Mc Kenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past.
Neo Angelique and Meine Liebe), and popular manga series getting adapted to videogames (such as Nana).
Some examples of simultaneous releases of a manga and otome game also exist such as Angelique and Full House Kiss.